My new homepage, Tojo Mojo's Domain, is partially up. Head to http://home.earthlink.net/~mfarnsworth/TojoMojo to see some stories I've written and sample my programming skills.
My Shivers 2 site is a work in progress. You can check it out at http://home.earthlink.net/~mfarnsworth/Shivers2.
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Welcome to my Shivers page. I hope you find all that you need. If you need more help or just wish to discuss something, feel free to e-mail me. Unfortunately, the Pot/talisman location page and Ixupi hiding spot location page are (hopefully temporarily) on hold. Thanks for visiting. My counter is gone, but a lot of people have come here, believe me. Updated 25/2/00 (d/m/y) |
5 6 7 8
Then move 5->1, 3->5, 7->3, 4->7, 6->4,
2->6, 1->2. Pull the lever. Back to
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Voila!! A special thanks goes out to all who helped by submitting a solution!!
Congratulations!! Now all that you have to do is return to tha basement and nail the Electric Ixupi!! Back to Top
Ahh, so you've got nine Ixupi's and don't know what to do? Solve the fortune teller puzzle above, and you will find the pot to the electrical Ixupi. He is the final Ixupi, and you will meet up with him in the basement, at the museum's power generator. Capture him, and it's all over. This will also open the panel by the library (So don't ask how to open it!)
Hints: The locations of the individual Ixupis are determined each time you enter a room. For example, lets say we are trying to catch the Ash Ixupi. Now, this little guy sometimes hangs out in Windlenot's office. Entering, we find that he is not in the fireplace (the Ixupi music doesn't play). Exiting the office into the lobby and then re-entering the office, we find that he is now hanging out in the fireplace. This works, although it may take a few enters and exits to get the little guy.
Homepage is under construction (being redone), but you can go there anyways.
My Shivers 2 site is a work in progress. You can check it out at http://home.earthlink.net/~mfarnsworth/Shivers2.